References
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Aarseth, E., (1999) Aporia and Epiphany in Doom and The Speaking Clock: The Temporality of Ergodic Art, Cyberspace Textuality: Computer Technology and Literary Theory. Ed. Marie-Laure Ryan. Bloomington: Indiana UP.
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Boggs, Carl (2000) The End of Politics: Corporate Power and the Decline of the Public Sphere, New York: The Guilford Press.
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Bruyn, Lucy de, (1979) Woman and the Devil in Sixteenth-Century Literature, Tisbury: Compton Press.

Caillois, Roger, (1958) Man, play, and games, Glencoe, New York: The Free Press.
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Joyce, Michael, (1995) Of Two Minds: Hypertext pedagogy and poetics, Ann Arbor, MI: University of Michigan Press.
Juul, J., (2003) The Game, the Player, the World: Looking for a Heart of Gameness, Published in Marinka Copier & Joost Raessens (eds.): Level Up: Digital Games Research Conference Proceedings. Utrecht: Universiteit Utrecht.
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Ryan, Marie-Laure, (1991) Possible Worlds, Artificial Intelligence and Narrative Theory, Bloomington: Indiana University Press.
Ryan, Marie-Laure, (2001) Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media: Johns Hopkins University Press.
Ryan, Marie-Laure, (2004) Narrative Across Media. The Languages of Storytelling: University of Nebraska Press.

Scholder, A., Zimmerman, E., (eds.) (2003) Replay: Game Design and Game Culture (New Literacies and Digital Epistemologies,V. 18),New York: Peter Lang Press.

Sharpe, C, K., (1884) A historical Account of the Belief of Witchcraft in Scotland, London and Glasgow, p. 172.

Shneiderman, B., (1998) Designing the User Interface: Strategies for Effective Human-Computer Interaction, Reading (Mass): Addison-Wesley Longman Inc., p638.

Simanowski, R., (2002) Interfictions:Writing In the Net, Frankfurt: Edition Suhrkamp.
Simons, D.J. (1996) In sight, out of mind: when object representations fail. Psychological Science, 7, 301-305
Strehovec, J., (2001) The Moving Word. Towards the Theory of Web Literary Objects, CyberText Yearbook 2000, Eds. M. Eskelinen in R. Koskimaa. Research centre for contemporary culture: University of Jyväskylä.
Taylor, M.C., & Saarinen, E, (1994) Imagologies: Media Philosophy, Routledge, p. Interstanding 1.

Turkle, S., (1997) Life on the Screen. New York: Touchstone Books.
"Vediovis", (1982) The Abuse of Justice by Means of Sorcery, The Scots Law Times, December 3, p. 319.
Wardrip-Fruin, N., Montfort, N., (2003) The New Media Reader, Cambridge (Mass): MIT.
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Electronic references
Betancourt, Michael (2002) Disruptive Technology: The Avant-Gardness of Avant-Garde Art. Available in electronic format: http://www.ctheory.net/text_file.asp?pick=336
 
Cascone, Kim, (2000). The Aesthetics of Failure: "Post-digital" Tendencies in Contemporary Computer Music. Available in electronic format: http://mitpress.mit.edu/journals/COMJ/CMJ24_4Cascone.pdf
Costikyan, Greg, (1994) I Have No Words & I Must Design, available in electronic format:
http://www.costik.com/nowords.html
Crawford, Chris, (1982, electronic version 1997) The Art of Computer Game Design, available in electronic format:
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html
Eskelinen, M., (1998) Omission impossible: the ergodics of time. Electronic format: http://cmc.uib.no/dac98/papers/eskelinen.html
Frasca, G., (2001) Videogames of the Oppressed - Videogames as a means for critical thinking and debate. Available in electronic format: http://www.ludology.org/articles/thesis/
Frasca, G., (2001 Simulation101:Simulation versus Representation
Available in electronic format: http://www.ludology.org/articles/sim1/simulation101.html
Frasca, G., (1999) Ludology meets Narratology: Similitude and differences between (video)games and narrative.
Available in electronic format: http://www.ludology.org/articles/ludology.htm
Friedman, T., (1998) Civilization and Its Discontents: Simulation, Subjectivity and Space, From Discovering Discs: Transforming Space and genre CD-Rom, Ed. Greg Smith: New York University Press.
Huitt, W. (2003) The information processing approach to cognition. Educational Psychology Interactive. Valdosta, GA: Valdosta State University. Available in electronic format: http://chiron.valdosta.edu/whuitt/col/cogsys/infoproc.html
 
Leishman, D., (2000) Does Point and Click Interactivity Destroy the Story? The convergence of interactivity with
narrative
, Master of Design thesis, Glasgow School of Art, available in electronic format: http://www.6amhoover.com/destroystory.htm
Manovich, L.,(1999) Avant-garde as Software, available in electronic format:
http://art.runme.org/1063553901-14747-0/avantgarde_as_software.doc
Also upcoming in: INFO-AESTHETICS: INFORMATION AND FORM (2004)
 
Manovich, L., (2001) Post-media Aesthetics, available in electronic format: http://www.manovich.net/DOCS/Post_media_aesthetics1.doc
Manovich, L., (2002) Data Art, available in electronic format: http://www.manovich.net/DOCS/data_art.doc
Manovich, L., (2002) Generation Flash, Postscript: On The Lightness of Flash, available in electronic format: http://www.manovich.net/DOCS/generation_flash.doc
Mateas, M., (2002) Interactive Drama, Art and Artificial Intelligence, PhD thesis, School of Computer Science, Carnegie Mellon University, Pittsburgh, available in electronic format:
http://www-2.cs.cmu.edu/~michaelm/publications/CMU-CS-02-206.pdf
Moulthrop, S., (1999) Gamely Interstitial, Narrative, Excess, and Artifactual Interstanding
Available in electronic format: http://iat.ubalt.edu/moulthrop/talks/cymount/cm19.html
Moulthrop, S., (1999) Misadventure: Future Fiction and the New Networks,
Available in electronic format: http://iat.ubalt.edu/moulthrop/essays/misadventure/
Olshefski, Jonathan, (2003) Traversing the Labyrinth of Bloody Chambers , not published, Temple University, Philadelphia, USA.
Rensink, Ronald A. (2000) When Good Observers Go Bad: Change Blindness, Inattentional Blindness, and Visual Experience. Psyche 6(9). Available in electronic format: http://cogprints.ecs.soton.ac.uk/archive/00001050/
Ryan, Marie-Laure, (1994) Immersion vs. Interactivity: Virtual Reality and Literary Theory, available in electronic format: http://www.humanities.uci.edu/mposter/syllabi/readings/ryan.html
Ryan, Marie-Laure, (July 2001) Beyond Myth and Metaphor - The Case of Narrative in Digital Media, available in electronic format: http://www.gamestudies.org/0101/ryan/
Salvaggio, E., (2nd / December 2002). Six Rules Towards A New Internet Art, available in electronic format:
http://rhizome.org/thread.rhiz?thread=1902&text=3236#3236
Seaman, Bill, (2000) Recombinant Poetics: Emergent Explorations of Digital Video in Virtual Space, available in electronic format: http://digitalmedia.risd.edu/billseaman/textsRecomb.php
Strehovec,J., (1998) Text as Virtual Reality (Techno-Aesthetics and Web- Literatures), abstract available in electronic format, see: http://cmc.uib.no/dac98/papers/strehovec.html

Electronic practices referenced:
Amerika , Mark. Electronic text: http://www.markamerika.com
Amerika , Mark , (1997) Grammatron. Electronic text, see: http://www.grammatron.com
Amerika , Mark , (1999) PHON:E:ME. Electronic text, see: http://www.altx.com/altxmusic
Amerika , Mark , (2001/2) FILMTEXT. Electronic text, see: http://www.markamerika.com/filmtext
Andrews, Jim. Electronic text: http://www.vispo.com
Andrews, Jim, (2003) Arteroids 2.5. Electronic text: http://www.vispo.com/arteroids/indexenglish.htm
Anon. Mouchette. Electronic text, see: http://www.mouchette.org
 
Biggs, Simon. Electronic text: http://www.littlepig.org.uk
Biggs, Simon, (1996) The Great Wall of China. http://www.littlepig.org.uk
Bunting, Heath. Electronic text: http:/www.irational.org
Cayley, John. Electronic text: http://www.shadoof.net/
Coverley, M. D., (1997- Ongoing) The Book of Going Forth by Day.
Electronic text, see: http://califia.hispeed.com/Egypt/
Crankbunny (2002). Future Installment Three: Infrasound http://www.crankbunny.com
 
DavidStill. Electronic text: http://www.davidstill.org
Eliza. Electronic text: http://www-ai.ijs.si/eliza/eliza.html
Endo, Toshi. Electronic text: http://www.safeplaces.net/sp.htm
Fisher, Caitlin, (2001) These Waves of Girls. Electronic text: http://www.yorku.ca/caitlin/waves/
Franceschini, Amy & Olm, Josh. Electronic text: http://www.futurefarmers.com
Gmunk (Bradley Grosh). Electronic text: http://www.gmunk.com/2001_NYC_transit/FINN_QT.html
Jackson, Shelly, (1995) Patchwork Girl, Watertown, Massachusetts: Eastgate Systems Inc., CD-Rom
Hanada, Kinya. Electronic text: http://www.mumbleboy.com
Hanada, Kinya &Paek, Eun-Ha & Ackermann, Karl. Electronic text: http://www.milkyelephant.com
Hoogerbrugge, Han. Electronic text: http://www.hoogerbrugge.com
Jodi (Joan Heemskerk and Dirk Paesmans). Electronic text: http://www.jodi.org
Joyce, M, (1987) Afternoon, Mass: Eastgate Systems, Diskette.
Joyce, M., (1999) The Sonatas of Saint Francis. Electronic text, see: http://supertart.com/sonatas/
Jugovic, Alexandria & Schmitt, Florian, Electronic text: http://www.hi-res.net
http://www.donniedarko.com , http://www.soulbath.com
Leishman. D, (Dec 2000) RedRidinghood, Electronic text, http://www.6amhoover.com/redriding/red.htm
Leishman. D, (2001) Angel Interceptor.Electronic text, http://www.6amhoover.com/angel/angelpreview.html
Leishman. D, (May 2002) The Bloody Chamber. Electronic text, http://www.6amhoover.com/chamber /indexblood.html
Levin, Golan, (2002) The Secret Lives of Numbers. Electronic text: http://www.turbulence.org/Works/nums
Lialina, Olia, (1996) My boyfriend came back from the war! Electronic text: http://www.teleportacia.org/war
McDaid, John, (1992) Uncle Buddy's Phantom Funhouse, Macintosh Diskette (Requires HyperCard), Watertown: Eastgate, Also see: http://www.eastgate.com/catalog/Funhouse.html
McPhee, Christina, (2003) Naxsmash Project (Texts are culled and interactively rearranged in selections from Italo Calvino, Gerard Manley Hopkins, Franz Kafka, Julien Green, Walter Benjamin, and others).
Electronic text: http://www.naxsmash.net/
Mez (Mary-Anne Breeze), _the data][h!][bleeding texts_. Electronic text:
http://netwurkerz.de/mez/datableed/complete/index.htm
Memmot, T., (2000) Lexia to Perplexia.Electronic text: http://trace.ntu.ac.uk/newmedia/lexia/index.htm
Mitsuse, Naoki & Morisaki, Masaki & Mitsuru, Sunday & Takada, Mon. Electronic text: http://www.goultralightsgo.com
Montfort, N., & Gillespie, W., (2000) The Ed Report. Electronic text: http://www.edreport.com/
Moulthrop, S., (1999) Reagan Library
Moulthrop, S., (1991) Victory Garden, Watertown, Massachusetts: Eastgate Systems Inc., CD-Rom
Moulthrop, S., (1996) with Sean Cohen, The Colour of Television.
Moulthrop, S., (1995/1997) Hegirascope. Electronic text: http://iat.ubalt.edu/moulthrop/hypertexts/hgs/HGS0B7.html
Miller, Rand and Robyn Miller, etal. (1993) Myst, CD-Rom game, Cyan, Broderbund
Owenns, Jimmy, (2001) Peau Nue. Electronic text: http://www.jimmyowenns.com
Paterson, James & Pitaru, Amit. Electronic text: http://www.insertsilence.com
Ulm, Josh. Electronic Text: http://www.ioresearch.com/ & http://www.theremediproject.com/
Radical Software Group (Alex Galloway). (2002) Carnivore. Electronic text: http://www.rhizome.org/carnivore/
Rolito (Ian D). Electronic text: http://www.rolitoland.com
Soda (1996 - pres) Soda Constructor. Electronic text: http://www.sodaplay.com/
Shulgin, Alexei. Electronic text: http://www.easylife.org
Smith, Patrick. Electronic text: http://www.vectorpark.com
Stumpo, Nikola. Electronic text: http://www.abnormalbehaviorchild.com
Tindall, James (2001) Singlecell, Electronic texts: http://www.singlecell.org/april/ & http://www.atomless.com
Thomson , Jon & Craighead, Alison, Thompson and Craighead (1991 -pres). (2004) Electronic text: http://www.templatecinema.com/ & http://www.thomson-craighead.net
Vuk Cosic. Electronic text: http://www.ljudmila.org/~vuk/
Wardrip-Fruin, Noah, (1998+) Impermanence Agent. Electronic text: http://www.impermanenceagent.com/agent/
WeWorkForThem (Michael Cina and Michael Young). Electronic text: http://www.weworkforthem.com
List of artists featured in the contextual practice review
 
Art Hybrid Programmatic Design

Amerika, Mark
Andrews, Jim
Antirom
Biggs, Simon
Blackeyed
Bookchin, Natalie
Carnivore
Cosic, Vuk
Crankbunny
Dane
Desperate Optimists
Digital Sisters Indeed
Entropy8/Zuper!
Fisher, Caitlin
Greyscale
Heavy Industries
Highland, August
Irational
Jodi
Kilma, John
Lia
Lialina, Olia
Loyer, Eric
Mouchette
Ocultart
Potatoland
Slattery, Diana
Superbad
The Ed Report
The Remedi Project
Thomson Craighead
Tosic, Nikola
Zellen, Jody

Alt Sense
Bornmag
Evil Pupil
Future Farmers
Hi-Res!
Hoogerbrugge, Han
Life of Pi
Mumbleboy
Nosepilot
Qrime
Rolitoland
Safeplaces
Samorost
The Killer
Tomato
Vectorpark

Brown, Daniel
Deconcept
Digit London
Flight 404
Gratin
Jevbratt, Lisa
Levin, Golan
Levitated
Natzke
Pitaru
Praystation
Presstube
SodaPlay
Soundofdesign
Stanza
Tindall, James
The Third Place
Unclickable
Uncontrol
Yugop


Abnormal Behaviour Child
AllofUs
Codex Series
Chman
Choppingblock
CubanCouncil
Gmunk
Goultralightsgo
HungryForDesign
Krening
Milky Elephant
O-matic
Prate
Secondstory
The Rafters
Van Meter, Trevor
WeWorkForThem
WireFrame
Please note: the immediately above were "screen grabbed" during Spring/Summer 2002 and again in Summer 2004.
 
Original practice by the candidate:
Angel Interceptor * 8 week (part-time production) project completed March 2001.
The Bloody Chamber * 13 week project completed May 2002.
Deviant: The Possession of Christian Shaw 32 week project completed Jan 2004.
 
* Denotes artwork previously published on 6amhoover.com