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The
participants, Roberto
Simanowski:
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| Deviant:
The Possession of Christian Shaw, by Donna Leishman |
| Opener:
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| Four
houses which activate sound on mouseover. Moving in a circle between the
houses add up the soundfiles to a melody (as if the houses life together
in harmony?). If one keeps the mouse on a house in some cases the sound
disappears after a second in others is stays. Mouse over some of the threes
makes them grow (I couldn't find an explanation for this effect). However,
there is no link on the threes and the mouse on some windows of the houses
makes those turning red and invites to click but there is no link (!?).
This is surprising and suggests coming back. The only real contact seems
to be the ladder at one of the threes. The click makes a gigantic bag appearing,
as big as the toll building it leans on. The surface of the bag can be ripped
off with the cursor and reveals a sleeping girl inside. Beside the girls
are two clickable objects: a clock and a box. |
| If
one clicks on the box a book appears with the picture of the girl and the
notice "My name is Christian Shaw. I am ten almost eleven years old"
As thick as the book is, no other pages or information are available. |
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| Scene
2: |
| The
click on the clock brings the same landscape we saw as opener but without
the girl and the bag. And there are three differences: The windows do not
turn red on mouse over anymore, the threes do not grow, and the ladder hangs
in the three and does not reach to the ground anymore. The only contact
to continue -a house or barn in the background- is mark red. |
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| Scene
3: |
| The
click brings a surface from this barn to the foreground in which the girl
is standing on an alley besides a three and some flower. The side surface
has the barn as vanishing point. The rest of the tableau eclipses, which
directs the attention to this 'story-board' in the foreground. There are
two links from her: One is a mark in the storyboard the other is the entire
faded surrounding. The click on the latter brings back to scene 2. The click
on the mark moves alley, three, and girl to the center (pretending the move
of the camera) and shows another mark at the right up corner. The first
mark does still signal a link though not action will be triggered after
clicking it. The new mark shifts the camera left down and brings an owl
in a three in sight. The click on the mark beside the owl (why not on the
owl?) shifts the camera again and shoves a man with an animal head in the
picture. Clicking on the mark beside this man brings back to the beginning
of scene 2. |
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| There
seems no way out of this circle. (However, the piece has a comment if one
repeats it again and again. The girl vomits.) The other link option mentioned
before brings back to scene 2 where one realizes now other links beside
the red mark. The corner at the big building in front, the shore of the
pond, and the path that leads to the horizon. The click on this path brings
up a surface again, smaller now and now with the girl and a male adult showed
from the back. The vanishing point is now the horizon. The adult obviously
brings the girl to the doctor, which is rendered with little but very effective
animation. In the doctor's room she spits out something hard, round, and
hot (it steams on the ground). The next click lets the surface disappear
and brings back to the beginning of scene 2 but now with four half hidden
copies of the girl in the scenery. The click on one of these copies evokes
a surface again filled with the girl, which provides additional rather vague,
unclear information about the girl. |
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| Finally
the only link to be found is the sky. This triggers the barn appearing in
the sky, unfolding a stair down to the city, unfolding a platform in front
of the house with 6 man in uniform, the adult from before and the doctor.
Another link is then available in the foreground bringing up three layers
of grass in which fours man appear. The click on a man moves him into a
cage that appears in front of the girl and the 8 men on the platform. The
scene looks like a trial. Nothing will happen before not all four men have
been transported into the cage. Then the cage falls down as if into the
pond below. Since one realizes for a second the death's-head on the cage/box
one assumes that the fours men haven been sentenced to death. The emerging
salving-cheery piano music seems to underline this notion as a relief. |
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| The
next link evokes a burning house, probably the hell, with five window in
which the four men and the girl can be seen, on mouse over displayed on
an extra board as we know it from sport, cultural, and political events
(the trial as a media event?). On the next click hell and sky-barn disappears;
the girl walks to the remains of the burning house. Now an image shows a
book, the girl's legs hanging from the top and an unidentifiable ball, which
may be supposed to render a head. The text behind the book-link reveals
the story behind this piece. |
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| Source |
| In
1697 the 11-yr-old girl Christian fell victim to one of the most well remembered
cases of 'demonic possession' in Scottish History. She was able to sustain
herself against the devil. Investigations into the community and witch trials
led to the execution of six men and women accused to have cursed and thus
invoked Christian's demonic possession. As the text reports within the coming
centuries as society became more sceptical and atheist about the likes of
witches and demons the character of Christian has come under close scrutiny.
One new reading proposed that she was an impostor, who enacted hellish pranks
on gullible audiences, causing the deaths of the local community members
out of spite. Another reading is that Christian was suffering from a mental
illness resulting in her possible hysteria. A most recent reading, however,
is using a feminist angle and investigated the first hand documentation
of the case with the shocking result that the documents are written by an
anonymous author and contain many striking resemblances, in tone, and language,
to the more famous Salem witchcraft outbreak in New England in 1692. Is
it possible that the anonymous author of the documentation had access to
and was inspired by the accounts of events in Salem? |
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| Donna
Leishman, however, regrets that over the issue of the demonic possession
it is mostly neglected that Christian became one of the earliest recorded
Scottish female entrepreneurs, the driving force behind the Bargarran Thread
Company. 'Deviant: The Possession of Christian Shaw' is her "sentinel
to who I think Christian might have been, a re-imagining of her world." |
| The
explanation is clarifying and disappointing. Disappointing because Leishman's
piece fails to convey a clear picture of her own approach to the Christian-Story.
Neither does she convincingly or just noticeable question the traditional
account nor does she make a point of Christian's life afterwards as a female
entrepreneur except four portraits of Christian at the very end showing
her dressed in modern style like an intellectual or a business person. |
| All
in all, the last scene does not really convince. The portraits are great
as well as the applied organ music played on mouse over on the leaves surrounding
the book. However, the hanging legs do not really convey the image of an
entrepreneur and would, if meant as symbol for the killing of Christian's
image in history, be too contrived or undecipherable respectively. The unidentifiable
ball-head has no other function than to move up on mousecontact. That there
is no way out of the story, no official end (one can only close the window)
is interesting on the other hand as a hint on the unfinished business to
read the Christian-story. |
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| Comment |
| The
given information help understand some aspects of the piece. Christian was
said to be able to bend her body almost double upon herself and to sink
her eyes back into her head until they looked to disappear. Leishman has
taken those saying as a challenge to render them in her piece. She succeeded.
However, the question appears if this success was necessary and where it
leads the piece and its readers. |
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| The
visuals are very impressive. The figures are sketched with only a few lines,
which nevertheless give a good impression of the character behind the face.
The girl and partly the other characters in the play always move slightly.
Thus the girl's eyelid closes and opens and sometimes the pupil moves on
mouseover to adjust the gaze to the user who is at the end of the mouse.
These effects are very impressive. |
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| The
user always keeps the bird's eye view of the city, the surfaces pop up from
this city to the foreground like hidden stories and display few figures
and objects which appear more like revealed key'words' for a story nobody
dares to tell. However, there are hints: The girl's naked thighs between
skirt and pantihose; the scurry between the images, the images itself. Thought,
these hints may be misleading and generate the suspicion of a rape rather
than the story that is really behind it. |
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| The
principle of this piece is uncovering and hiding as well as repetition.
The story appears more like a detective story told as a slide show (the
marks as triggers to continue the story remind of the button of a slide
projector): one evidence after the other. However, there is no clear conclusion.
It should be mentioned that the repetition does not function throughout
the entire piece. If for example the bird has bit apart the rope between
the girl and the bird in the next repetition the girl will fly without a
rope. The clock, which automatically fast-forwards from two to three will
in the next repetition already be on three. This hints that repetition has
its limits though I am not sure what exactly this statement would be supposed
to mean. |
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| There
are other effects without discernable meaning: In scene 1 on mouse over
all windows in three of the four houses turn red. In the forth house only
the windows in the first three floors turn red. One is inclined to take
this as a sign and search for the deeper meaning behind the marked difference.
I did not find any. |
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| Good
details: In the surface with the flying girl and the clock the mark is so
positioned behind the clock that the user whose earlier action moved the
cursor to the right bottom corner has to cross the clock to click on the
mark, which finally makes the watch hand running one round and hence setting
the time from two to three. However, it remains unclear what this contributes
to the story and our understanding of it. |
| The
piece has reminds of a computer game where one has to look for the next
link and step in a similar ways as here. |
| To
be continued. |